Reply To: Preview 2.31: Slide/zoom key shortcuts
@LiquidProj3ct wrote:
Well I think it’s useful, not to see the key, but to see other far notes that’re in the same row. You could adjust easily relative pitch between notes that’re pretty far, of course, it depends of the music you’re doing 🙂
I guess so, though I can’t see a personal use for it at the moment. I just hope there’s nothing similar planned for the arrangement view, as I feel that it’ll quickly get annoying if everything under the mouse cursor is highlighted and jumps at you.
@Zynewave wrote:
The benefit of the rounded edges, is that it’s easier to discern start and end of individual events, if you have a series of joining 16th notes for example.
Honestly, I think the difference is pretty small. It’s just an aesthetics thing for me, so don’t mind it unless others dislike it, too. It is easier now to discern overlapping notes (it sometimes looked like there were three instead of two notes before), I’ll give you that.
What annoys me more is the note height now being dependant on velocity levels. This was fine for me in the drum map, where you would probably hide all unused note rows, so the vertical zoom level can be set higher – there’s no doubt that it’s useful in this case.
In the piano roll – with a little higher than default zoom level – the differences are so marginal that I’d rather have full-height notes back instead of sacrificing even a little visibility for something that conveys no information to me (or at worst even ends up confusing, as there’s no guaranteed equal spacing between notes on different rows anymore). Besides, I think the note coloring already does a perfectly fine job at this by itself.
Is it not sufficient that the width of the box increases when you zoom out vertically?
Well, that’s not very obvious now, is it? 🙂
I’ll let you and Liquid work this one out as I don’t experience the problem myself. I just mentioned it because, since I already was giving negative feedback, I thought I might as well take the blame for getting on your nerves with this. 😆
Something that seems to have fallen under the table, or maybe was never mentioned, is the possibility of reordering keys in the drum map. For example, the standard GM mapping has hi-hat strokes and tom-toms on alternating keys (probably because it’s easier to play?). If you don’t use an actual keyboard to play drums, though, you might want to have all of one instrument’s articulations placed next to each other in the drum map. Maybe in a future update? O:)
