Reply To: Relative snap?

#18083
thcilnnahoj
Participant

Ah, the good circular menu used in games such as Planescape: Torment, Neverwinter Nights, and Silver. 😛

It does sound interesting, but we’d have to try it, I think. Right now, I feel it’d be a little awkward to move events on the timeline by any other means than click-dragging the event itself.