Reply To: Strange CPU numbers in 2.25 project?

#17513
sam c
Participant

@Zynewave wrote:

Well, I’m glad you reported this issue Sam, because it made me look at my UI updating code. I tried out an alternative method, that helps reduce the areas that are painted when only things like meters and the play cursor are updating. At least on my machine it meant a huge reduction in UI cpu usage 🙂

If you want to test it, you can download the 2.26 beta9.

Let me know if this reduces your CPU usage further.

Way to go Frits!!! All the way down from 62% to 10% with hardware acceleration back to full and resolution back to 1280×1024-great work!